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Realm Guide: Raccoon City

Raccoon City Realm Mini Guide

Raccoon City should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.

Realm Read

  • Tile density: High room density with macro split between wings.
  • Sightline profile: Short-to-medium corridor lines, complex route memory requirements.
  • Main building types: RPD east/west wing structure.

Role Conversion

  • Survivor plan: Assign wing responsibility and avoid random cross-map drifts.
  • Killer conversion plan: Exploit wing splits and punish slow cross-wing rescues.
  • Dead-zone profile: Wing connectors with consumed safety resources.

Map Routing

  • Map count: 1
  • First map to review: Raccoon City Police Station: Wing-split macro map with heavy route memory tax.
  • Map set: Raccoon City Police Station

Shared Realm Traits

  • Tile density: High room density with macro split between wings.
  • Sightlines: Short-to-medium corridor lines, complex route memory requirements.
  • Main building types: RPD east/west wing structure.
  • Common dead zones: Wing connectors with consumed safety resources.

Realm Playbook

  • Survivor: Assign wing responsibility and avoid random cross-map drifts.
  • Killer: Exploit wing splits and punish slow cross-wing rescues.

Maps In This Realm