Realm Guide: Raccoon City
Raccoon City Realm Mini Guide
Raccoon City should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.
Realm Read
- Tile density: High room density with macro split between wings.
- Sightline profile: Short-to-medium corridor lines, complex route memory requirements.
- Main building types: RPD east/west wing structure.
Role Conversion
- Survivor plan: Assign wing responsibility and avoid random cross-map drifts.
- Killer conversion plan: Exploit wing splits and punish slow cross-wing rescues.
- Dead-zone profile: Wing connectors with consumed safety resources.
Map Routing
- Map count: 1
- First map to review: Raccoon City Police Station: Wing-split macro map with heavy route memory tax.
- Map set: Raccoon City Police Station
Shared Realm Traits
- Tile density: High room density with macro split between wings.
- Sightlines: Short-to-medium corridor lines, complex route memory requirements.
- Main building types: RPD east/west wing structure.
- Common dead zones: Wing connectors with consumed safety resources.
Realm Playbook
- Survivor: Assign wing responsibility and avoid random cross-map drifts.
- Killer: Exploit wing splits and punish slow cross-wing rescues.