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Realm Guide: Haddonfield

Haddonfield Realm Mini Guide

Haddonfield should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.

Realm Read

  • Tile density: High around houses, low in road crossings.
  • Sightline profile: Street lanes are open; houses and fences create hard LOS breaks.
  • Main building types: Residential house network with multiple interior loops.

Role Conversion

  • Survivor route rule: Chain house routes intentionally and avoid long street runs without fallback.
  • Killer plan: Cut house exits and punish road transitions where survivors lose layered options.
  • Dead-zone profile: Street-side dead spaces between houses after key pallets drop.

Map Routing

  • Map count: 1
  • Map to start with: Lampkin Lane: House-network map with high route complexity.
  • Map set: Lampkin Lane

Shared Realm Traits

  • Tile density: High around houses, low in road crossings.
  • Sightlines: Street lanes are open; houses and fences create hard LOS breaks.
  • Main building types: Residential house network with multiple interior loops.
  • Common dead zones: Street-side dead spaces between houses after key pallets drop.

Realm Playbook

  • Survivor: Chain house routes intentionally and avoid long street runs without fallback.
  • Killer: Cut house exits and punish road transitions where survivors lose layered options.

Maps In This Realm