Realm Guide: Haddonfield
Haddonfield Realm Mini Guide
Haddonfield should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.
Realm Read
- Tile density: High around houses, low in road crossings.
- Sightline profile: Street lanes are open; houses and fences create hard LOS breaks.
- Main building types: Residential house network with multiple interior loops.
Role Conversion
- Survivor route rule: Chain house routes intentionally and avoid long street runs without fallback.
- Killer plan: Cut house exits and punish road transitions where survivors lose layered options.
- Dead-zone profile: Street-side dead spaces between houses after key pallets drop.
Map Routing
- Map count: 1
- Map to start with: Lampkin Lane: House-network map with high route complexity.
- Map set: Lampkin Lane
Shared Realm Traits
- Tile density: High around houses, low in road crossings.
- Sightlines: Street lanes are open; houses and fences create hard LOS breaks.
- Main building types: Residential house network with multiple interior loops.
- Common dead zones: Street-side dead spaces between houses after key pallets drop.
Realm Playbook
- Survivor: Chain house routes intentionally and avoid long street runs without fallback.
- Killer: Cut house exits and punish road transitions where survivors lose layered options.