Realm Guide: Hawkins National Laboratory
Hawkins National Laboratory Realm Mini Guide
Hawkins National Laboratory should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.
Realm Read
- Tile density: High corridor node density.
- Sightline profile: Very short, angle-heavy, and room-to-room.
- Main building types: Single lab complex with room clusters.
Role Conversion
- Survivor conversion plan: Play for room-to-room ambiguity and avoid repeating one solved corridor loop.
- Killer pressure rule: Lock down connector lanes and convert room pressure into fast hook tempo.
- Dead-zone profile: Connector hallways with consumed pallets and no lateral exits.
Map Routing
- Map count: 1
- First map to review: The Underground Complex: Room-chain indoor map with intense corridor pressure.
- Map set: The Underground Complex
Shared Realm Traits
- Tile density: High corridor node density.
- Sightlines: Very short, angle-heavy, and room-to-room.
- Main building types: Single lab complex with room clusters.
- Common dead zones: Connector hallways with consumed pallets and no lateral exits.
Realm Playbook
- Survivor: Play for room-to-room ambiguity and avoid repeating one solved corridor loop.
- Killer: Lock down connector lanes and convert room pressure into fast hook tempo.