Realm Guide: Ormond
Ormond Realm Mini Guide
Ormond should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.
Realm Read
- Tile density: Medium with strong landmark influence.
- Sightline profile: Long exterior lanes, broken near lodge and mine structures.
- Main building types: Mount Ormond Resort and Ormond Lake Mine anchors.
Role Conversion
- Survivor plan: Use landmark structures for resets, then pivot before killer sets approach cuts.
- Killer plan: Pressure open snow transitions and deny free re-entry into premium structures.
- Dead-zone profile: Snowfield connectors and side-lake routes after mid-game pallet tax.
Map Routing
- Map count: 2
- Map to start with: Mount Ormond Resort: Large snow map anchored by lodge structure.
- Map set: Mount Ormond Resort, Ormond Lake Mine
Shared Realm Traits
- Tile density: Medium with strong landmark influence.
- Sightlines: Long exterior lanes, broken near lodge and mine structures.
- Main building types: Mount Ormond Resort and Ormond Lake Mine anchors.
- Common dead zones: Snowfield connectors and side-lake routes after mid-game pallet tax.
Realm Playbook
- Survivor: Use landmark structures for resets, then pivot before killer sets approach cuts.
- Killer: Pressure open snow transitions and deny free re-entry into premium structures.