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Realm Guide: Ormond

Ormond Realm Mini Guide

Ormond should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.

Realm Read

  • Tile density: Medium with strong landmark influence.
  • Sightline profile: Long exterior lanes, broken near lodge and mine structures.
  • Main building types: Mount Ormond Resort and Ormond Lake Mine anchors.

Role Conversion

  • Survivor plan: Use landmark structures for resets, then pivot before killer sets approach cuts.
  • Killer plan: Pressure open snow transitions and deny free re-entry into premium structures.
  • Dead-zone profile: Snowfield connectors and side-lake routes after mid-game pallet tax.

Map Routing

  • Map count: 2
  • Map to start with: Mount Ormond Resort: Large snow map anchored by lodge structure.
  • Map set: Mount Ormond Resort, Ormond Lake Mine

Shared Realm Traits

  • Tile density: Medium with strong landmark influence.
  • Sightlines: Long exterior lanes, broken near lodge and mine structures.
  • Main building types: Mount Ormond Resort and Ormond Lake Mine anchors.
  • Common dead zones: Snowfield connectors and side-lake routes after mid-game pallet tax.

Realm Playbook

  • Survivor: Use landmark structures for resets, then pivot before killer sets approach cuts.
  • Killer: Pressure open snow transitions and deny free re-entry into premium structures.

Maps In This Realm