Realm Guide: Autohaven Wreckers
Autohaven Wreckers Realm Mini Guide
Autohaven Wreckers should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.
Realm Read
- Tile density: Medium-High around car clusters, low in long road lanes.
- Sightline profile: Strong long lanes between junkyard clusters.
- Main building types: Blood Lodge, Gas Heaven, Wretched Shop structures.
Role Conversion
- Survivor conversion plan: Play around car piles and hard LOS breaks; avoid extended road transitions while injured.
- Killer pressure rule: Force road crossings repeatedly and take fast pallet trades that dead-zone lanes for later hooks.
- Dead-zone profile: Road-side connectors and center lanes after early pallet tax.
Map Routing
- Map count: 5
- First map to review: Azarov's Resting Place: Hard split map with side-control macro.
- Map set: Azarov's Resting Place, Blood Lodge, Gas Heaven, Wreckers' Yard, Wretched Shop
Shared Realm Traits
- Tile density: Medium-High around car clusters, low in long road lanes.
- Sightlines: Strong long lanes between junkyard clusters.
- Main building types: Blood Lodge, Gas Heaven, Wretched Shop structures.
- Common dead zones: Road-side connectors and center lanes after early pallet tax.
Realm Playbook
- Survivor: Play around car piles and hard LOS breaks; avoid extended road transitions while injured.
- Killer: Force road crossings repeatedly and take fast pallet trades that dead-zone lanes for later hooks.
Maps In This Realm
Azarov's Resting Place
Hard split map with side-control macro.
Blood Lodge
Strong central building plus open road punish lanes.
Gas Heaven
Large map with gas station anchor and long sightlines.
Wreckers' Yard
Car-clustered map with irregular line control.
Wretched Shop
Shop anchor with punishable long connectors.