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Realm Guide: Autohaven Wreckers

Autohaven Wreckers Realm Mini Guide

Autohaven Wreckers should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.

Realm Read

  • Tile density: Medium-High around car clusters, low in long road lanes.
  • Sightline profile: Strong long lanes between junkyard clusters.
  • Main building types: Blood Lodge, Gas Heaven, Wretched Shop structures.

Role Conversion

  • Survivor conversion plan: Play around car piles and hard LOS breaks; avoid extended road transitions while injured.
  • Killer pressure rule: Force road crossings repeatedly and take fast pallet trades that dead-zone lanes for later hooks.
  • Dead-zone profile: Road-side connectors and center lanes after early pallet tax.

Map Routing

  • Map count: 5
  • First map to review: Azarov's Resting Place: Hard split map with side-control macro.
  • Map set: Azarov's Resting Place, Blood Lodge, Gas Heaven, Wreckers' Yard, Wretched Shop

Shared Realm Traits

  • Tile density: Medium-High around car clusters, low in long road lanes.
  • Sightlines: Strong long lanes between junkyard clusters.
  • Main building types: Blood Lodge, Gas Heaven, Wretched Shop structures.
  • Common dead zones: Road-side connectors and center lanes after early pallet tax.

Realm Playbook

  • Survivor: Play around car piles and hard LOS breaks; avoid extended road transitions while injured.
  • Killer: Force road crossings repeatedly and take fast pallet trades that dead-zone lanes for later hooks.

Maps In This Realm