Realm Guide: Red Forest
Red Forest Realm Mini Guide
Red Forest should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.
Realm Read
- Tile density: Medium with very large map traversal tax.
- Sightline profile: Long lanes between major structures; foliage can hide approach timing.
- Main building types: Mother's Dwelling and Temple complexes.
Role Conversion
- Survivor route rule: Commit to efficient side-map objectives and avoid isolated dead-zone chases.
- Killer plan: Leverage map size by forcing long rotations and punishing off-tempo rescues.
- Dead-zone profile: Extended connector spaces far from major anchors.
Map Routing
- Map count: 2
- Opening map review: Mother's Dwelling: Huge map with central dwelling anchor.
- Map set: Mother's Dwelling, The Temple of Purgation
Shared Realm Traits
- Tile density: Medium with very large map traversal tax.
- Sightlines: Long lanes between major structures; foliage can hide approach timing.
- Main building types: Mother's Dwelling and Temple complexes.
- Common dead zones: Extended connector spaces far from major anchors.
Realm Playbook
- Survivor: Commit to efficient side-map objectives and avoid isolated dead-zone chases.
- Killer: Leverage map size by forcing long rotations and punishing off-tempo rescues.