Realm Guide: Crotus Prenn Asylum
Crotus Prenn Asylum Realm Mini Guide
Crotus Prenn Asylum should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.
Realm Read
- Tile density: Medium with strong structure influence.
- Sightline profile: Broken by terrain elevation and asylum/chapel geometry.
- Main building types: Disturbed Ward and Father Campbell's Chapel anchors.
Role Conversion
- Survivor route rule: Use building pivots for tempo resets; rotate before you are trapped in low-value side loops.
- Killer conversion plan: Control map half with best building access and force rescues through predictable approach lanes.
- Dead-zone profile: Outer loops around map edges after one hook cycle.
Map Routing
- Map count: 2
- First map to review: Disturbed Ward: Large asylum anchor map with varied side-lane quality.
- Map set: Disturbed Ward, Father Campbell's Chapel
Shared Realm Traits
- Tile density: Medium with strong structure influence.
- Sightlines: Broken by terrain elevation and asylum/chapel geometry.
- Main building types: Disturbed Ward and Father Campbell's Chapel anchors.
- Common dead zones: Outer loops around map edges after one hook cycle.
Realm Playbook
- Survivor: Use building pivots for tempo resets; rotate before you are trapped in low-value side loops.
- Killer: Control map half with best building access and force rescues through predictable approach lanes.