Navigate
GuidesQuizzes
Theme
Status

Realm Guide: Springwood

Springwood Realm Mini Guide

Springwood should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.

Realm Read

  • Tile density: High around houses and street blockers.
  • Sightline profile: Frequent LOS interruptions around suburban geometry.
  • Main building types: Badham school/house network with variation-specific blockers.

Role Conversion

  • Survivor plan: Play house-to-house with planned exits; avoid reusing solved street routes.
  • Killer plan: Break survivor routing rhythm by controlling street transitions and key house exits.
  • Dead-zone profile: Street connectors between strong houses after early pallet burns.

Map Routing

  • Map count: 1
  • Map to start with: Badham Preschool: Variation-heavy suburban map with house-chain macro.
  • Map set: Badham Preschool

Shared Realm Traits

  • Tile density: High around houses and street blockers.
  • Sightlines: Frequent LOS interruptions around suburban geometry.
  • Main building types: Badham school/house network with variation-specific blockers.
  • Common dead zones: Street connectors between strong houses after early pallet burns.

Realm Playbook

  • Survivor: Play house-to-house with planned exits; avoid reusing solved street routes.
  • Killer: Break survivor routing rhythm by controlling street transitions and key house exits.

Maps In This Realm