Realm Guide: Springwood
Springwood Realm Mini Guide
Springwood should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.
Realm Read
- Tile density: High around houses and street blockers.
- Sightline profile: Frequent LOS interruptions around suburban geometry.
- Main building types: Badham school/house network with variation-specific blockers.
Role Conversion
- Survivor plan: Play house-to-house with planned exits; avoid reusing solved street routes.
- Killer plan: Break survivor routing rhythm by controlling street transitions and key house exits.
- Dead-zone profile: Street connectors between strong houses after early pallet burns.
Map Routing
- Map count: 1
- Map to start with: Badham Preschool: Variation-heavy suburban map with house-chain macro.
- Map set: Badham Preschool
Shared Realm Traits
- Tile density: High around houses and street blockers.
- Sightlines: Frequent LOS interruptions around suburban geometry.
- Main building types: Badham school/house network with variation-specific blockers.
- Common dead zones: Street connectors between strong houses after early pallet burns.
Realm Playbook
- Survivor: Play house-to-house with planned exits; avoid reusing solved street routes.
- Killer: Break survivor routing rhythm by controlling street transitions and key house exits.