Realm Guide: The MacMillan Estate
The MacMillan Estate Realm Mini Guide
The MacMillan Estate should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.
Realm Read
- Tile density: Medium
- Sightline profile: Mixed; strong LOS cuts around industrial clutter, open connectors between sectors.
- Main building types: Coal Tower, Groaning Storehouse, Ironworks variants.
Role Conversion
- Survivor route rule: Use building anchors for resets, then rotate before killer solves your approach side.
- Killer pressure rule: Break industrial choke resources early and herd chases into edge sectors with weaker chain safety.
- Dead-zone profile: Outer edge sectors after two pallet burns; long metal-lane connectors.
Map Routing
- Map count: 5
- Map to start with: Coal Tower: Compact anchor map with strong central building pressure.
- Map set: Coal Tower, Groaning Storehouse, Ironworks of Misery, Shelter Woods, Suffocation Pit
Shared Realm Traits
- Tile density: Medium
- Sightlines: Mixed; strong LOS cuts around industrial clutter, open connectors between sectors.
- Main building types: Coal Tower, Groaning Storehouse, Ironworks variants.
- Common dead zones: Outer edge sectors after two pallet burns; long metal-lane connectors.
Realm Playbook
- Survivor: Use building anchors for resets, then rotate before killer solves your approach side.
- Killer: Break industrial choke resources early and herd chases into edge sectors with weaker chain safety.
Maps In This Realm
Coal Tower
Compact anchor map with strong central building pressure.
Groaning Storehouse
Large industrial lanes with strong storehouse pivot.
Ironworks of Misery
Vertical main building control map with swingy route quality.
Shelter Woods
Low-structure open map where macro and spacing dominate.
Suffocation Pit
Split-lane map with high transition punishment.