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Realm Guide: The MacMillan Estate

The MacMillan Estate Realm Mini Guide

The MacMillan Estate should be played as a realm-level pattern, not isolated map improvisation: lock your plan from density, sightlines, and dead-zone distribution first.

Realm Read

  • Tile density: Medium
  • Sightline profile: Mixed; strong LOS cuts around industrial clutter, open connectors between sectors.
  • Main building types: Coal Tower, Groaning Storehouse, Ironworks variants.

Role Conversion

  • Survivor route rule: Use building anchors for resets, then rotate before killer solves your approach side.
  • Killer pressure rule: Break industrial choke resources early and herd chases into edge sectors with weaker chain safety.
  • Dead-zone profile: Outer edge sectors after two pallet burns; long metal-lane connectors.

Map Routing

  • Map count: 5
  • Map to start with: Coal Tower: Compact anchor map with strong central building pressure.
  • Map set: Coal Tower, Groaning Storehouse, Ironworks of Misery, Shelter Woods, Suffocation Pit

Shared Realm Traits

  • Tile density: Medium
  • Sightlines: Mixed; strong LOS cuts around industrial clutter, open connectors between sectors.
  • Main building types: Coal Tower, Groaning Storehouse, Ironworks variants.
  • Common dead zones: Outer edge sectors after two pallet burns; long metal-lane connectors.

Realm Playbook

  • Survivor: Use building anchors for resets, then rotate before killer solves your approach side.
  • Killer: Break industrial choke resources early and herd chases into edge sectors with weaker chain safety.

Maps In This Realm