Killer Map Meta Guides
Role-specific map macro for killers: patrol logic, resource burn, pressure conversion, and endgame control by map type.
Environment Type
Best Killer Strategy on Indoor Maps
Exploit line-of-sight control and route ambiguity without overcommitting to blind turns.
Best Killer Strategy on Outdoor Maps
Control long lanes and force better transition timing before spacing collapses.
Best Killer Strategy on Multi-Level Maps
Convert map structure into repeatable pressure loops.
Best Killer Strategy on Open Maps
Control long lanes and force better transition timing before spacing collapses.
Best Killer Strategy on Cluttered / LOS-Blocked Maps
Exploit line-of-sight control and route ambiguity without overcommitting to blind turns.
Map Size & Patrol
Best Killer Strategy on Large Maps
Convert map structure into repeatable pressure loops.
Best Killer Strategy on Small Maps
Convert map structure into repeatable pressure loops.
Best Killer Strategy on Long/Rectangle Maps
Convert map structure into repeatable pressure loops.
Best Killer Strategy on Compact Maps
Convert map structure into repeatable pressure loops.
Gen Control Macro
How to Set Up a 3-Gen on Any Map (Killer)
Lock objective control around a defendable cluster and force survivors into inefficient rotates.
How to Defend a 3-Gen on Any Map (Killer)
Lock objective control around a defendable cluster and force survivors into inefficient rotates.
How to Avoid Losing to Split Gens (Killer Patrol Rules)
Convert map structure into repeatable pressure loops.
How to Play Center Control vs Edge Control (Killer)
Convert map structure into repeatable pressure loops.
Chase & Resource Burn
How to Identify the Strong Side of Any Map (and Burn It)
Convert map structure into repeatable pressure loops.
How to Create Dead Zones Efficiently (Killer)
Manage map resources by value tier so the board does not collapse in one chase.
When to Commit vs Drop Chase on Different Map Types
Convert map structure into repeatable pressure loops.
How to Play Around Strong Main Buildings (Killer)
Treat main building as a tempo tool and deny repeat free value.
Hook Pressure & Snowball
Basement Strategy by Map Type (Killer)
Make basement decisions by hook-state math and route quality, not emotion.
Hook Placement & Rotation Strategy by Map Type (Killer)
Convert map structure into repeatable pressure loops.
Slug/Pressure Strategy by Map Type (Killer)
Convert map structure into repeatable pressure loops.
Killer Power Archetypes
Best Map Strategy for M1 Killers
Convert map structure into repeatable pressure loops.
Best Map Strategy for Mobility Killers
Convert map structure into repeatable pressure loops.
Best Map Strategy for Ranged Killers
Convert map structure into repeatable pressure loops.
Best Map Strategy for Stealth Killers
Convert map structure into repeatable pressure loops.
Best Map Strategy for Trap/Setup Killers
Convert map structure into repeatable pressure loops.
Best Map Strategy for Info/Tracking Killers
Convert map structure into repeatable pressure loops.
Best Map Strategy for Anti-Loop Killers
Convert map structure into repeatable pressure loops.