How to Defend a 3-Gen on Any Map (Killer)
How to Defend a 3-Gen on Any Map (Killer). Role-specific map macro for killers: patrol logic, resource burn, pressure conversion, and endgame control by map type.
At-a-Glance
- Track: Killer
- Category: Gen Control Macro
- Primary objective: Lock objective control around a defendable cluster and force survivors into inefficient rotates.
Decision Rules
- Identify the strongest and weakest sectors before first full commit.
- Tie every major decision to objective tempo, not convenience.
- Re-evaluate route quality after each resource trade.
- Pivot plans when the map state changes twice in a row.
- Drop low-value chases when they compromise your macro zone.
- Pressure where survivor route quality is lowest, not where chase feels easiest.
- Use hook placement to compress survivor options over time.
- Force survivors to rotate through lanes you already taxed.
Common Mistakes
- Overcommitting one chase while objectives desync.
- Defending every lane equally instead of selecting a pressure core.
- Ignoring map-side hook geometry when converting downs.
- Burning tempo on low-value patrol loops.
- Refusing to abandon plans after clear layout counters.
- Forcing snowball lines without board-state support.
Quick Checklist
- Read map shape before full commit.
- Choose a primary plan and a fallback plan.
- Track strong side / weak side changes over time.
- Tie chase decisions to objective state.
- Spend premium resources only when it changes outcome.
- Adjust for map type rather than forcing one script.
- Protect endgame positioning early, not at gates.
- Reassess after every major hook or gen event.