The Blight Counter Quickcard
30-second reference for live matches.
The Blight 30-Second Playbook
Use this quickcard as a live-decision flow: stabilize first, then convert into force bad bounce geometry and deny clean rush lines. tempo.
Immediate Checks
- Threat call: High
- Danger trigger to avoid: Rush chains create relentless pressure and fast map-wide punishes.
- Power read: Blight rushes and rebounds off surfaces to chain high-speed attacks.
Execution Sequence
- Must-do opener: Deny straight lanes whenever possible.
- Early-phase priority: Identify dead zones with easy rush geometry.
- Chase-phase priority: Pre-drop unsafe pallets when they have long, clean approach lanes.
Recovery Plan
- Macro anchor: Split gens early so mobility does not get free multi-survivor pressure.
- Most common throw: Greeding one extra loop in dead zones. Fix: pre-rotate earlier and chain safer tiles.
- Fallback line: If your plan breaks down, play to predictable movement near strong bounce surfaces. and refuse exploit bounce routes for quick downs and instant macro pressure.. Reset spacing first, then rebuild objective tempo.
At-a-Glance
- Threat: High
- Biggest danger: Rush chains create relentless pressure and fast map-wide punishes.
- Counter theme: Force bad bounce geometry and deny clean rush lines.
- Solo queue reality: Call his favored bounce objects so teammates stop feeding same lane.
What Their Power Means
Blight rushes and rebounds off surfaces to chain high-speed attacks.
30-Second Plan
- Deny straight lanes whenever possible.
- Pre-drop unsafe pallets, greed safe LOS tiles only.
- Split map pressure; avoid clustered objectives.
- Count power cooldowns before re-peeking.
- Rotate early when resource chain is thin.
Phase Priorities
Early game
- Identify dead zones with easy rush geometry.
- Favor objectives near irregular clutter that disrupts bounces.
- Save strongest pre-drop pallets for confirmed rush commits.
Chase focus
- Pre-drop unsafe pallets when they have long, clean approach lanes.
- Greed only at tiles with hard line-of-sight breaks or elevation changes.
- Rotate early after one strong resource; do not stay for hero greed.
- Commit to long side-map rotations if they whiff or over-commit power.
- Do not hold W in open space once their mobility cooldown is almost back.
Macro focus
- Split gens early so mobility does not get free multi-survivor pressure.
- Do not over-trade hooks; prioritize health-state economy over panic saves.
- After any fast down, instantly stabilize by forcing two survivors on safe objectives.
Common Throws
- Greeding one extra loop in dead zones. Fix: pre-rotate earlier and chain safer tiles.
- Running predictable straight lines. Fix: vary pathing with hard angle changes.
- Over-grouping on central gens. Fix: force distance and split objective pressure.
- Late pallet usage into dash lines. Fix: pre-drop when lane control is lost.
- Assuming missed power means safety. Fix: count cooldowns before re-engaging.
Emergency Fallback
If your plan breaks down, play to predictable movement near strong bounce surfaces. and refuse exploit bounce routes for quick downs and instant macro pressure.. Reset spacing first, then rebuild objective tempo.