Survivor Matchup Guides
Full killer-specific matchup chapters with threat model, early game plan, chase rules, macro rules, tricks, mistakes, map notes, and quick checklists.
Threat: High
The Animatronic
Disrupt setup cycles and avoid repeating solved routes.
Threat: High
The Artist
Disengage from denied lanes and force longer setup shots.
Threat: High
The Blight
Force bad bounce geometry and deny clean rush lines.
Threat: High
The Cannibal
Respect sweep space and force awkward terrain commits.
Threat: High
The Cenobite
Treat box management as core objective, not side quest.
Threat: Medium
The Clown
Rotate sooner and stop contesting denied space.
Threat: High
The Dark Lord
Force long reroutes and avoid fighting on controlled terrain.
Threat: High
The Deathslinger
Play around line discipline and deny clean reel opportunities.
Threat: Medium
The Demogorgon
Respect shred spacing and deny high-value portal routes.
Threat: Medium
The Doctor
Play cleaner routing and avoid panic decisions while tracked.
Threat: High
The Dredge
Control locker routes and play disciplined during Nightfall.
Threat: High
The Executioner
Respect line attacks and avoid giving predictable torment routes.
Threat: High
The First
Refuse forced lanes and rotate before control fully sets.
Threat: High
The Ghost Face
Reveal early, break LOS often, and deny free stalk charge.
Threat: High
The Ghoul
Keep tempo stable and deny chain pressure across lanes.
Threat: High
The Good Guy
Keep visual checks high and deny easy ambush routes.
Threat: High
The Hag
Break her web value with route discipline and trap-aware rescues.
Threat: High
The Hillbilly
Break straight lines and force awkward turns before every tile.
Threat: Medium
The Houndmaster
Break coordinated pressure timing and avoid predictable regroups.
Threat: High
The Huntress
Play for hard cover and force inefficient throw angles.
Threat: Medium
The Knight
Disengage from guard setups early and split pressure lanes.
Threat: High
The Krasue
Read pressure state early and play flexible macro, not rigid scripts.
Threat: Medium
The Legion
Manage health-state economy and deny chain hits.
Threat: High
The Lich
Track spell states and deny clean setup windows.
Threat: High
The Mastermind
Force awkward bound angles and avoid long straight transitions.
Threat: Medium
The Nemesis
Respect tentacle spacing and keep zombie-aware route discipline.
Threat: Medium
The Nightmare
Manage sleep state intentionally and deny free teleport value.
Threat: High
The Nurse
Force uncertainty and line-of-sight breaks instead of standard looping.
Threat: High
The Oni
Deny early blood economy and play disciplined during Fury windows.
Threat: Medium
The Onryo
Manage tape/TV economy early and keep location awareness high.
Threat: Medium
The Pig
Control trap macro first, then chase greed.
Threat: High
The Plague
Make one cleanse plan as a team, not four random cleanses.
Threat: Medium
The Shape
Deny free stalk and track tier timing like a cooldown resource.
Threat: High
The Singularity
Manage EMP windows and deny free camera network value.
Threat: Medium
The Skull Merchant
Deny stable drone network and force her to relocate setup repeatedly.
Threat: High
The Spirit
Break audio/route certainty and force incorrect phase reads.
Threat: Medium
The Trapper
Deny his setup value by scouting and rerouting before greed.
Threat: Medium
The Trickster
Break LOS repeatedly and avoid long open transitions.
Threat: High
The Twins
Deny split pressure by forcing awkward target swaps.
Threat: High
The Unknown
Disrupt setup angles and avoid predictable recrosses.
Threat: Medium
The Wraith
Play information-first and force visible commitments before greed.
Threat: High
The Xenomorph
Control tunnel map pressure and respect tail spacing.