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Survivor Matchup Guides

Full killer-specific matchup chapters with threat model, early game plan, chase rules, macro rules, tricks, mistakes, map notes, and quick checklists.

Threat: High

The Animatronic

Disrupt setup cycles and avoid repeating solved routes.

Threat: High

The Artist

Disengage from denied lanes and force longer setup shots.

Threat: High

The Blight

Force bad bounce geometry and deny clean rush lines.

Threat: High

The Cannibal

Respect sweep space and force awkward terrain commits.

Threat: High

The Cenobite

Treat box management as core objective, not side quest.

Threat: Medium

The Clown

Rotate sooner and stop contesting denied space.

Threat: High

The Dark Lord

Force long reroutes and avoid fighting on controlled terrain.

Threat: High

The Deathslinger

Play around line discipline and deny clean reel opportunities.

Threat: Medium

The Demogorgon

Respect shred spacing and deny high-value portal routes.

Threat: Medium

The Doctor

Play cleaner routing and avoid panic decisions while tracked.

Threat: High

The Dredge

Control locker routes and play disciplined during Nightfall.

Threat: High

The Executioner

Respect line attacks and avoid giving predictable torment routes.

Threat: High

The First

Refuse forced lanes and rotate before control fully sets.

Threat: High

The Ghost Face

Reveal early, break LOS often, and deny free stalk charge.

Threat: High

The Ghoul

Keep tempo stable and deny chain pressure across lanes.

Threat: High

The Good Guy

Keep visual checks high and deny easy ambush routes.

Threat: High

The Hag

Break her web value with route discipline and trap-aware rescues.

Threat: High

The Hillbilly

Break straight lines and force awkward turns before every tile.

Threat: Medium

The Houndmaster

Break coordinated pressure timing and avoid predictable regroups.

Threat: High

The Huntress

Play for hard cover and force inefficient throw angles.

Threat: Medium

The Knight

Disengage from guard setups early and split pressure lanes.

Threat: High

The Krasue

Read pressure state early and play flexible macro, not rigid scripts.

Threat: Medium

The Legion

Manage health-state economy and deny chain hits.

Threat: High

The Lich

Track spell states and deny clean setup windows.

Threat: High

The Mastermind

Force awkward bound angles and avoid long straight transitions.

Threat: Medium

The Nemesis

Respect tentacle spacing and keep zombie-aware route discipline.

Threat: Medium

The Nightmare

Manage sleep state intentionally and deny free teleport value.

Threat: High

The Nurse

Force uncertainty and line-of-sight breaks instead of standard looping.

Threat: High

The Oni

Deny early blood economy and play disciplined during Fury windows.

Threat: Medium

The Onryo

Manage tape/TV economy early and keep location awareness high.

Threat: Medium

The Pig

Control trap macro first, then chase greed.

Threat: High

The Plague

Make one cleanse plan as a team, not four random cleanses.

Threat: Medium

The Shape

Deny free stalk and track tier timing like a cooldown resource.

Threat: High

The Singularity

Manage EMP windows and deny free camera network value.

Threat: Medium

The Skull Merchant

Deny stable drone network and force her to relocate setup repeatedly.

Threat: High

The Spirit

Break audio/route certainty and force incorrect phase reads.

Threat: Medium

The Trapper

Deny his setup value by scouting and rerouting before greed.

Threat: Medium

The Trickster

Break LOS repeatedly and avoid long open transitions.

Threat: High

The Twins

Deny split pressure by forcing awkward target swaps.

Threat: High

The Unknown

Disrupt setup angles and avoid predictable recrosses.

Threat: Medium

The Wraith

Play information-first and force visible commitments before greed.

Threat: High

The Xenomorph

Control tunnel map pressure and respect tail spacing.