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How to Play Against The Pig

The Pig Matchup Mini Guide

The Pig is a medium-threat matchup. Your core job is to deny free ambush hits and chaotic trap-side routing. while preserving objective tempo.

First 90 Seconds

  • Opening priority: Avoid early free ambush lines on unsafe gens.
  • Primary scout check: Call crouch approach direction, not just heartbeat state.
  • Most common early throw: Playing as if every killer has normal audio warning. Fix: respect missing info.

Mid-Match Conversion

  • Best chase adjustment: Pre-drop when surprise angle has already removed your spacing.
  • Best macro adjustment: Keep at least one info source active; stealth killers punish blind macro.
  • Pattern to respect most: Ambush fake around pallet to force pre-drop.

Map And Loadout Read

  • Maps helping The Pig: Indoor and LOS-broken maps
  • Maps hurting The Pig: Very open maps with easier trap box scouting
  • Build path anchors: Information / Aura Intel, Stealth / Evasion, Anti-Tunnel, Self-Sufficiency (Solo Queue)

At-a-Glance

  • Threat level: Medium
  • Biggest danger: Ambush plus trap timers create forced macro choices and bad rescue trades.
  • Best counterplay theme: Control trap macro first, then chase greed.
  • Solo queue note: When traps are active, call box progress so teammates stop accidental timer grief.

Threat Model

  • What the killer wants: Use stealth pressure and trap slowdown to stretch your objective timeline.
  • What you must deny: Free ambush hits and chaotic trap-side routing.

Power Basics (Plain English)

  • What their power does in real matches: She crouch-stealths for ambushes and applies reverse bear traps after downs.
  • What “good usage” looks like: Good Pigs sync trap pressure with hook tempo and rescue windows.

Early Game Plan

First 60–90 seconds priorities

  • Avoid early free ambush lines on unsafe gens.
  • Decide box routing only when trap is active; no random wandering.
  • Preserve one strong chase lane near likely trap box clusters.

What to scout/call out

  • Call crouch approach direction, not just heartbeat state.
  • Track box spread and safe route order.
  • Warn team if Pig commits to hook-proxy during active traps.

Chase Rules

  • Pre-drop when surprise angle has already removed your spacing.
  • Greed only with confirmed visual on killer position.
  • Rotate aggressively after one loop if line-of-sight is unclear.
  • Commit to info gathering before hero rescues.
  • Never assume terror radius equals distance against stealth kits.
  • Use wider pathing arcs to avoid ambush corners.
  • If reveal mechanics exist, start reveal attempts early, not late.
  • Hold safe pallets for true ambush scenarios, not routine M1s.
  • Avoid isolated dead zones when killer is missing.
  • If chase ends abruptly, break marks and reposition before touching objectives.

Macro Rules

  • Keep at least one info source active; stealth killers punish blind macro.
  • Hook trades should be planned, not reactive, when killer location is unknown.
  • Prevent snowball by assigning one player to track while others progress gens.

Common Killer Tricks

Pattern 1

Ambush fake around pallet to force pre-drop.

Tell: Prolonged crouch path toward common objective approach.

Pattern 2

Trap then pressure nearby box lane for value.

Tell: Hook placement near strong box route lanes.

Pattern 3

Use crouch disappearance to bait unsafe rescues.

Tell: Ambush charge sound at tight corners.

Common Survivor Mistakes (Fixes)

  • Playing as if every killer has normal audio warning. Fix: respect missing info.
  • Late reveals into exposed windows. Fix: reveal early from safer angles.
  • Stacking on gens while killer is unaccounted for. Fix: stagger positions.
  • Taking indoor rescues without vision. Fix: scout first, then commit.
  • Running straight to nearest tile after ambush. Fix: take distance route first.
  • Overcommitting to heals in exposed zones. Fix: reset in map-safe pockets.
  • Panicking and pre-throwing strong pallets. Fix: hold until angle is confirmed.
  • Ignoring obsession/stalk cues. Fix: call out and adjust instantly.

Map Notes

Map types that help/hurt

  • Help the killer: Indoor and LOS-broken maps
  • Hurt the killer: Very open maps with easier trap box scouting

Tiles/areas to respect

  • Box-adjacent choke points
  • Short-wall ambush tiles
  • Basement rescue entries

Recommended Build Types

Quick Checklist

  • Track killer position proactively.
  • Respect missing information windows.
  • Reveal or scout early when possible.
  • Avoid clustered objective pathing.
  • Route wide around ambush corners.
  • Plan rescues with vision first.
  • Reset in safe pockets, not center map.
  • Use info builds to stabilize solo queue.