How to Play Against The Nurse
The Nurse Matchup Mini Guide
The Nurse is a high-threat matchup. Your core job is to deny predictable routes and repeated los peeks. while preserving objective tempo.
First 90 Seconds
- Opening priority: Start on spread gens so one blink line cannot pressure multiple players.
- Primary scout check: Call blink accuracy and whether she uses two-blink commits aggressively.
- Most common early throw: Greeding one extra loop in dead zones. Fix: pre-rotate earlier and chain safer tiles.
Mid-Match Conversion
- Best chase adjustment: Pre-drop unsafe pallets when they have long, clean approach lanes.
- Best macro adjustment: Split gens early so mobility does not get free multi-survivor pressure.
- Pattern to respect most: Hold first blink to bait panic movement, then correct with second blink.
Map And Loadout Read
- Maps helping The Nurse: Open layouts where blink sighting is easier
- Maps hurting The Nurse: Heavy LOS indoor maps with layered walls
- Build path anchors: Chase / Looper, Anti-Tunnel, Self-Sufficiency (Solo Queue), Information / Aura Intel
At-a-Glance
- Threat level: High
- Biggest danger: Accurate blinks ignore standard loop safety and punish predictable movement instantly.
- Best counterplay theme: Force uncertainty and line-of-sight breaks instead of standard looping.
- Solo queue note: Solo queue must avoid chaining two chases in the same short area.
Threat Model
- What the killer wants: Two-blink downs and fast hook cycle before gens stabilize.
- What you must deny: Predictable routes and repeated LOS peeks.
Power Basics (Plain English)
- What their power does in real matches: She teleports through terrain and can hit quickly if she reads your destination.
- What “good usage” looks like: Good Nurses pre-read pathing and punish survivor autopilot movement.
Early Game Plan
First 60–90 seconds priorities
- Start on spread gens so one blink line cannot pressure multiple players.
- Identify high LOS-break zones before first chase.
- Save safest resources for death-hook states rather than first contact panic.
What to scout/call out
- Call blink accuracy and whether she uses two-blink commits aggressively.
- Track preferred hook side to avoid repeat blinks into same lanes.
- Mark dead spaces where she is farming free hits.
Chase Rules
- Pre-drop unsafe pallets when they have long, clean approach lanes.
- Greed only at tiles with hard line-of-sight breaks or elevation changes.
- Rotate early after one strong resource; do not stay for hero greed.
- Commit to long side-map rotations if they whiff or over-commit power.
- Do not hold W in open space once their mobility cooldown is almost back.
- Force 90-degree turns and awkward camera checks before every major tile.
- Use tight corners to break their first approach, then reroute immediately.
- If teammates are nearby, split directions instead of double-stacking one tile.
- Respect instant re-engage after missed power; do not assume free reset time.
- If they drop chase briefly, hide scratch continuation and deny easy reacquire.
Macro Rules
- Split gens early so mobility does not get free multi-survivor pressure.
- Do not over-trade hooks; prioritize health-state economy over panic saves.
- After any fast down, instantly stabilize by forcing two survivors on safe objectives.
Common Killer Tricks
Pattern 1
Hold first blink to bait panic movement, then correct with second blink.
Tell: Charge duration hints at short vs long blink intent.
Pattern 2
Fake chase drop and blink back into objective line.
Tell: Camera snap before second blink often shows target prediction.
Pattern 3
Use hook proximity to force predictable rescue paths.
Tell: Brief hesitation indicates bait for panic double-back.
Common Survivor Mistakes (Fixes)
- Greeding one extra loop in dead zones. Fix: pre-rotate earlier and chain safer tiles.
- Running predictable straight lines. Fix: vary pathing with hard angle changes.
- Over-grouping on central gens. Fix: force distance and split objective pressure.
- Late pallet usage into dash lines. Fix: pre-drop when lane control is lost.
- Assuming missed power means safety. Fix: count cooldowns before re-engaging.
- Unsafe altruism near open lanes. Fix: rescue only with planned body routes.
- Ignoring map edge resources. Fix: preserve edge tiles for second-hook states.
- Panicking after first fast down. Fix: lock into macro reset before contesting chase.
Map Notes
Map types that help/hurt
- Help the killer: Open layouts where blink sighting is easier
- Hurt the killer: Heavy LOS indoor maps with layered walls
Tiles/areas to respect
- Two-wall mindgame tiles
- Basement stairs
- Main-building vertical transitions
Recommended Build Types
Quick Checklist
- Deny straight lanes whenever possible.
- Pre-drop unsafe pallets, greed safe LOS tiles only.
- Split map pressure; avoid clustered objectives.
- Count power cooldowns before re-peeking.
- Rotate early when resource chain is thin.
- Trade hooks only with route advantage.
- Break chase tempo with sharp pathing changes.
- Re-stabilize instantly after any fast down.