The Dredge Counter Quickcard
30-second reference for live matches.
The Dredge 30-Second Playbook
Use this quickcard as a live-decision flow: stabilize first, then convert into control locker routes and play disciplined during nightfall. tempo.
Immediate Checks
- Threat call: High
- Danger trigger to avoid: Locker teleports and darkness windows create chaotic pressure spikes.
- Power read: Dredge teleports through lockers and gains stronger pressure during Nightfall.
Execution Sequence
- Must-do opener: Protect health-state economy.
- Early-phase priority: Identify unsafe locker clusters and avoid objective anchors there.
- Chase-phase priority: Pre-drop to preserve health-state tempo when attrition stacks are active.
Recovery Plan
- Macro anchor: Choose gen strategy by health economy: split when injured, stack only when stable.
- Most common throw: Healing everyone at once and stalling objectives. Fix: stagger resets.
- Fallback line: If your plan breaks down, play to free locker mobility and panic pathing in low information windows. and refuse use darkness and teleport unpredictability to force bad decisions.. Reset spacing first, then rebuild objective tempo.
At-a-Glance
- Threat: High
- Biggest danger: Locker teleports and darkness windows create chaotic pressure spikes.
- Counter theme: Control locker routes and play disciplined during Nightfall.
- Solo queue reality: During Nightfall, prioritize survival routing over ambitious altruism.
What Their Power Means
Dredge teleports through lockers and gains stronger pressure during Nightfall.
30-Second Plan
- Protect health-state economy.
- Stagger heals and objective commitments.
- Avoid multi-target chain pressure.
- Preserve hook spread and death-hook safety.
- Split when unstable, stack when stable.
Phase Priorities
Early game
- Identify unsafe locker clusters and avoid objective anchors there.
- Preserve map familiarity routes for Nightfall.
- Plan heal/reset pockets before darkness hits.
Chase focus
- Pre-drop to preserve health-state tempo when attrition stacks are active.
- Greed only when you are healthy and resource chain is confirmed.
- Rotate before prolonged chip pressure turns into multi-down risk.
- Commit to short, efficient chases then reset safely.
- Do not over-heal at bad timings; heal with purpose and cover.
Macro focus
- Choose gen strategy by health economy: split when injured, stack only when stable.
- Trade hooks only if team can still maintain objective tempo.
- Prevent snowball by resetting one player at a time, not all four simultaneously.
Common Throws
- Healing everyone at once and stalling objectives. Fix: stagger resets.
- Ignoring chip pressure until collapse. Fix: respect attrition timers early.
- Over-trading hooks while team is injured. Fix: preserve hook-state spread.
- Taking long chases on death hook. Fix: play safer routing and reset.
- Grouping into chain-hit scenarios. Fix: spread and deny multi-target value.
Emergency Fallback
If your plan breaks down, play to free locker mobility and panic pathing in low information windows. and refuse use darkness and teleport unpredictability to force bad decisions.. Reset spacing first, then rebuild objective tempo.