The Hillbilly Counter Quickcard
30-second reference for live matches.
The Hillbilly 30-Second Playbook
Use this quickcard as a live-decision flow: stabilize first, then convert into break straight lines and force awkward turns before every tile. tempo.
Immediate Checks
- Threat call: High
- Danger trigger to avoid: One clean chainsaw lane can delete a healthy survivor and instantly flip tempo.
- Power read: He sprints rapidly and can one-shot with a chainsaw dash if your route stays clean.
Execution Sequence
- Must-do opener: Deny straight lanes whenever possible.
- Early-phase priority: Identify two safe LOS-heavy tiles before first chase starts.
- Chase-phase priority: Pre-drop unsafe pallets when they have long, clean approach lanes.
Recovery Plan
- Macro anchor: Split gens early so mobility does not get free multi-survivor pressure.
- Most common throw: Greeding one extra loop in dead zones. Fix: pre-rotate earlier and chain safer tiles.
- Fallback line: If your plan breaks down, play to long approach lanes and repeat paths that make saw routes easy. and refuse early fast downs from cross-map mobility, then nonstop hook tempo.. Reset spacing first, then rebuild objective tempo.
At-a-Glance
- Threat: High
- Biggest danger: One clean chainsaw lane can delete a healthy survivor and instantly flip tempo.
- Counter theme: Break straight lines and force awkward turns before every tile.
- Solo queue reality: Ping saw starts early so teammates stop greeding unsafe center-map gens.
What Their Power Means
He sprints rapidly and can one-shot with a chainsaw dash if your route stays clean.
30-Second Plan
- Deny straight lanes whenever possible.
- Pre-drop unsafe pallets, greed safe LOS tiles only.
- Split map pressure; avoid clustered objectives.
- Count power cooldowns before re-peeking.
- Rotate early when resource chain is thin.
Phase Priorities
Early game
- Identify two safe LOS-heavy tiles before first chase starts.
- Spread first-gen positions to deny multi-pressure with one sprint line.
- Protect your strongest edge pallets for post-first-hook states.
Chase focus
- Pre-drop unsafe pallets when they have long, clean approach lanes.
- Greed only at tiles with hard line-of-sight breaks or elevation changes.
- Rotate early after one strong resource; do not stay for hero greed.
- Commit to long side-map rotations if they whiff or over-commit power.
- Do not hold W in open space once their mobility cooldown is almost back.
Macro focus
- Split gens early so mobility does not get free multi-survivor pressure.
- Do not over-trade hooks; prioritize health-state economy over panic saves.
- After any fast down, instantly stabilize by forcing two survivors on safe objectives.
Common Throws
- Greeding one extra loop in dead zones. Fix: pre-rotate earlier and chain safer tiles.
- Running predictable straight lines. Fix: vary pathing with hard angle changes.
- Over-grouping on central gens. Fix: force distance and split objective pressure.
- Late pallet usage into dash lines. Fix: pre-drop when lane control is lost.
- Assuming missed power means safety. Fix: count cooldowns before re-engaging.
Emergency Fallback
If your plan breaks down, play to long approach lanes and repeat paths that make saw routes easy. and refuse early fast downs from cross-map mobility, then nonstop hook tempo.. Reset spacing first, then rebuild objective tempo.