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The Lich Counter Quickcard

30-second reference for live matches.

The Lich 30-Second Playbook

Use this quickcard as a live-decision flow: stabilize first, then convert into track spell states and deny clean setup windows. tempo.

Immediate Checks

  • Threat call: High
  • Danger trigger to avoid: Spell utility can punish both macro greed and chase autopilot simultaneously.
  • Power read: Vecna cycles multiple spell tools that pressure movement, tempo, and decision-making.

Execution Sequence

  • Must-do opener: Track secondary objectives constantly.
  • Early-phase priority: Identify which spell patterns appear first.
  • Chase-phase priority: Pre-drop when macro pressure has already removed safe backup routes.

Recovery Plan

  • Macro anchor: Adapt gen strategy to secondary objectives; pure gen rush is often punishable.
  • Most common throw: Ignoring side-objective pressure. Fix: assign one player to manage it early.
  • Fallback line: If your plan breaks down, play to free spell setup value and predictable objective timing. and refuse use spell toolkit to create no-win scenarios and convert tempo steadily.. Reset spacing first, then rebuild objective tempo.

At-a-Glance

  • Threat: High
  • Biggest danger: Spell utility can punish both macro greed and chase autopilot simultaneously.
  • Counter theme: Track spell states and deny clean setup windows.
  • Solo queue reality: If team coordination is low, play simple consistent routes over high-upside greed.

What Their Power Means

Vecna cycles multiple spell tools that pressure movement, tempo, and decision-making.

30-Second Plan

  • Track secondary objectives constantly.
  • Reassign team roles after each major event.
  • Avoid pure autopilot gen rushing.
  • Use safe, repeatable chase lines.
  • Trade hooks with macro context.

Phase Priorities

Early game

  • Identify which spell patterns appear first.
  • Avoid overcommitting to one lane before toolset is understood.
  • Preserve universal safety resources for unknown spikes.

Chase focus

  • Pre-drop when macro pressure has already removed safe backup routes.
  • Greed only if team info confirms no secondary pressure angle.
  • Rotate early to avoid being trapped in scripted objective states.
  • Commit to chases only when team can absorb macro fallout.
  • Do not tunnel-vision one interaction while side objectives collapse.

Macro focus

  • Adapt gen strategy to secondary objectives; pure gen rush is often punishable.
  • Hook trades should account for side systems, not only timer bars.
  • Prevent snowball by assigning clear roles for objective, rescue, and scout duty.

Common Throws

  • Ignoring side-objective pressure. Fix: assign one player to manage it early.
  • Chasing flashy plays while macro collapses. Fix: prioritize win condition order.
  • Overcommitting to one lane. Fix: rebalance roles every major event.
  • Trading hooks without system awareness. Fix: track both hook and side timers.
  • Late reactions to killer setup cycles. Fix: pre-plan responses.

Emergency Fallback

If your plan breaks down, play to free spell setup value and predictable objective timing. and refuse use spell toolkit to create no-win scenarios and convert tempo steadily.. Reset spacing first, then rebuild objective tempo.

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