The Lich Counter Quickcard
30-second reference for live matches.
The Lich 30-Second Playbook
Use this quickcard as a live-decision flow: stabilize first, then convert into track spell states and deny clean setup windows. tempo.
Immediate Checks
- Threat call: High
- Danger trigger to avoid: Spell utility can punish both macro greed and chase autopilot simultaneously.
- Power read: Vecna cycles multiple spell tools that pressure movement, tempo, and decision-making.
Execution Sequence
- Must-do opener: Track secondary objectives constantly.
- Early-phase priority: Identify which spell patterns appear first.
- Chase-phase priority: Pre-drop when macro pressure has already removed safe backup routes.
Recovery Plan
- Macro anchor: Adapt gen strategy to secondary objectives; pure gen rush is often punishable.
- Most common throw: Ignoring side-objective pressure. Fix: assign one player to manage it early.
- Fallback line: If your plan breaks down, play to free spell setup value and predictable objective timing. and refuse use spell toolkit to create no-win scenarios and convert tempo steadily.. Reset spacing first, then rebuild objective tempo.
At-a-Glance
- Threat: High
- Biggest danger: Spell utility can punish both macro greed and chase autopilot simultaneously.
- Counter theme: Track spell states and deny clean setup windows.
- Solo queue reality: If team coordination is low, play simple consistent routes over high-upside greed.
What Their Power Means
Vecna cycles multiple spell tools that pressure movement, tempo, and decision-making.
30-Second Plan
- Track secondary objectives constantly.
- Reassign team roles after each major event.
- Avoid pure autopilot gen rushing.
- Use safe, repeatable chase lines.
- Trade hooks with macro context.
Phase Priorities
Early game
- Identify which spell patterns appear first.
- Avoid overcommitting to one lane before toolset is understood.
- Preserve universal safety resources for unknown spikes.
Chase focus
- Pre-drop when macro pressure has already removed safe backup routes.
- Greed only if team info confirms no secondary pressure angle.
- Rotate early to avoid being trapped in scripted objective states.
- Commit to chases only when team can absorb macro fallout.
- Do not tunnel-vision one interaction while side objectives collapse.
Macro focus
- Adapt gen strategy to secondary objectives; pure gen rush is often punishable.
- Hook trades should account for side systems, not only timer bars.
- Prevent snowball by assigning clear roles for objective, rescue, and scout duty.
Common Throws
- Ignoring side-objective pressure. Fix: assign one player to manage it early.
- Chasing flashy plays while macro collapses. Fix: prioritize win condition order.
- Overcommitting to one lane. Fix: rebalance roles every major event.
- Trading hooks without system awareness. Fix: track both hook and side timers.
- Late reactions to killer setup cycles. Fix: pre-plan responses.
Emergency Fallback
If your plan breaks down, play to free spell setup value and predictable objective timing. and refuse use spell toolkit to create no-win scenarios and convert tempo steadily.. Reset spacing first, then rebuild objective tempo.