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The Mastermind Counter Quickcard

30-second reference for live matches.

The Mastermind 30-Second Playbook

Use this quickcard as a live-decision flow: stabilize first, then convert into force awkward bound angles and avoid long straight transitions. tempo.

Immediate Checks

  • Threat call: High
  • Danger trigger to avoid: Virulent Bound punishes poor spacing and turns tile transitions into instant momentum loss.
  • Power read: Wesker dashes with Bound to injure, displace, and quickly re-engage.

Execution Sequence

  • Must-do opener: Deny straight lanes whenever possible.
  • Early-phase priority: Scout unsafe long connectors early.
  • Chase-phase priority: Pre-drop unsafe pallets when they have long, clean approach lanes.

Recovery Plan

  • Macro anchor: Split gens early so mobility does not get free multi-survivor pressure.
  • Most common throw: Greeding one extra loop in dead zones. Fix: pre-rotate earlier and chain safer tiles.
  • Fallback line: If your plan breaks down, play to straight transition paths and clustered survivor lanes. and refuse create fast injuries/downs through bound hits and relentless pace.. Reset spacing first, then rebuild objective tempo.

At-a-Glance

  • Threat: High
  • Biggest danger: Virulent Bound punishes poor spacing and turns tile transitions into instant momentum loss.
  • Counter theme: Force awkward bound angles and avoid long straight transitions.
  • Solo queue reality: Never greed obvious bound lanes when injured.

What Their Power Means

Wesker dashes with Bound to injure, displace, and quickly re-engage.

30-Second Plan

  • Deny straight lanes whenever possible.
  • Pre-drop unsafe pallets, greed safe LOS tiles only.
  • Split map pressure; avoid clustered objectives.
  • Count power cooldowns before re-peeking.
  • Rotate early when resource chain is thin.

Phase Priorities

Early game

  • Scout unsafe long connectors early.
  • Favor objectives with hard-angle escape options.
  • Protect pallets that deny bound lineups.

Chase focus

  • Pre-drop unsafe pallets when they have long, clean approach lanes.
  • Greed only at tiles with hard line-of-sight breaks or elevation changes.
  • Rotate early after one strong resource; do not stay for hero greed.
  • Commit to long side-map rotations if they whiff or over-commit power.
  • Do not hold W in open space once their mobility cooldown is almost back.

Macro focus

  • Split gens early so mobility does not get free multi-survivor pressure.
  • Do not over-trade hooks; prioritize health-state economy over panic saves.
  • After any fast down, instantly stabilize by forcing two survivors on safe objectives.

Common Throws

  • Greeding one extra loop in dead zones. Fix: pre-rotate earlier and chain safer tiles.
  • Running predictable straight lines. Fix: vary pathing with hard angle changes.
  • Over-grouping on central gens. Fix: force distance and split objective pressure.
  • Late pallet usage into dash lines. Fix: pre-drop when lane control is lost.
  • Assuming missed power means safety. Fix: count cooldowns before re-engaging.

Emergency Fallback

If your plan breaks down, play to straight transition paths and clustered survivor lanes. and refuse create fast injuries/downs through bound hits and relentless pace.. Reset spacing first, then rebuild objective tempo.

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