The Mastermind Counter Quickcard
30-second reference for live matches.
The Mastermind 30-Second Playbook
Use this quickcard as a live-decision flow: stabilize first, then convert into force awkward bound angles and avoid long straight transitions. tempo.
Immediate Checks
- Threat call: High
- Danger trigger to avoid: Virulent Bound punishes poor spacing and turns tile transitions into instant momentum loss.
- Power read: Wesker dashes with Bound to injure, displace, and quickly re-engage.
Execution Sequence
- Must-do opener: Deny straight lanes whenever possible.
- Early-phase priority: Scout unsafe long connectors early.
- Chase-phase priority: Pre-drop unsafe pallets when they have long, clean approach lanes.
Recovery Plan
- Macro anchor: Split gens early so mobility does not get free multi-survivor pressure.
- Most common throw: Greeding one extra loop in dead zones. Fix: pre-rotate earlier and chain safer tiles.
- Fallback line: If your plan breaks down, play to straight transition paths and clustered survivor lanes. and refuse create fast injuries/downs through bound hits and relentless pace.. Reset spacing first, then rebuild objective tempo.
At-a-Glance
- Threat: High
- Biggest danger: Virulent Bound punishes poor spacing and turns tile transitions into instant momentum loss.
- Counter theme: Force awkward bound angles and avoid long straight transitions.
- Solo queue reality: Never greed obvious bound lanes when injured.
What Their Power Means
Wesker dashes with Bound to injure, displace, and quickly re-engage.
30-Second Plan
- Deny straight lanes whenever possible.
- Pre-drop unsafe pallets, greed safe LOS tiles only.
- Split map pressure; avoid clustered objectives.
- Count power cooldowns before re-peeking.
- Rotate early when resource chain is thin.
Phase Priorities
Early game
- Scout unsafe long connectors early.
- Favor objectives with hard-angle escape options.
- Protect pallets that deny bound lineups.
Chase focus
- Pre-drop unsafe pallets when they have long, clean approach lanes.
- Greed only at tiles with hard line-of-sight breaks or elevation changes.
- Rotate early after one strong resource; do not stay for hero greed.
- Commit to long side-map rotations if they whiff or over-commit power.
- Do not hold W in open space once their mobility cooldown is almost back.
Macro focus
- Split gens early so mobility does not get free multi-survivor pressure.
- Do not over-trade hooks; prioritize health-state economy over panic saves.
- After any fast down, instantly stabilize by forcing two survivors on safe objectives.
Common Throws
- Greeding one extra loop in dead zones. Fix: pre-rotate earlier and chain safer tiles.
- Running predictable straight lines. Fix: vary pathing with hard angle changes.
- Over-grouping on central gens. Fix: force distance and split objective pressure.
- Late pallet usage into dash lines. Fix: pre-drop when lane control is lost.
- Assuming missed power means safety. Fix: count cooldowns before re-engaging.
Emergency Fallback
If your plan breaks down, play to straight transition paths and clustered survivor lanes. and refuse create fast injuries/downs through bound hits and relentless pace.. Reset spacing first, then rebuild objective tempo.