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The Onryo Counter Quickcard

30-second reference for live matches.

The Onryo 30-Second Playbook

Use this quickcard as a live-decision flow: stabilize first, then convert into manage tape/tv economy early and keep location awareness high. tempo.

Immediate Checks

  • Threat call: Medium
  • Danger trigger to avoid: Condemn pressure plus stealth teleports punishes macro indecision.
  • Power read: She teleports via TVs, gains stealth pressure, and builds condemn risk over time.

Execution Sequence

  • Must-do opener: Track secondary objectives constantly.
  • Early-phase priority: Map TV hotspots near your intended objective routes.
  • Chase-phase priority: Pre-drop when macro pressure has already removed safe backup routes.

Recovery Plan

  • Macro anchor: Adapt gen strategy to secondary objectives; pure gen rush is often punishable.
  • Most common throw: Ignoring side-objective pressure. Fix: assign one player to manage it early.
  • Fallback line: If your plan breaks down, play to free tv value and disorganized tape routing. and refuse force condemn progression while creating surprise hit opportunities.. Reset spacing first, then rebuild objective tempo.

At-a-Glance

  • Threat: Medium
  • Biggest danger: Condemn pressure plus stealth teleports punishes macro indecision.
  • Counter theme: Manage tape/TV economy early and keep location awareness high.
  • Solo queue reality: If team ignores TV state, play self-sufficient and avoid extended solo dead zones.

What Their Power Means

She teleports via TVs, gains stealth pressure, and builds condemn risk over time.

30-Second Plan

  • Track secondary objectives constantly.
  • Reassign team roles after each major event.
  • Avoid pure autopilot gen rushing.
  • Use safe, repeatable chase lines.
  • Trade hooks with macro context.

Phase Priorities

Early game

  • Map TV hotspots near your intended objective routes.
  • Decide when tape interaction is worth tempo cost.
  • Avoid first chase in TV-dense dead zones.

Chase focus

  • Pre-drop when macro pressure has already removed safe backup routes.
  • Greed only if team info confirms no secondary pressure angle.
  • Rotate early to avoid being trapped in scripted objective states.
  • Commit to chases only when team can absorb macro fallout.
  • Do not tunnel-vision one interaction while side objectives collapse.

Macro focus

  • Adapt gen strategy to secondary objectives; pure gen rush is often punishable.
  • Hook trades should account for side systems, not only timer bars.
  • Prevent snowball by assigning clear roles for objective, rescue, and scout duty.

Common Throws

  • Ignoring side-objective pressure. Fix: assign one player to manage it early.
  • Chasing flashy plays while macro collapses. Fix: prioritize win condition order.
  • Overcommitting to one lane. Fix: rebalance roles every major event.
  • Trading hooks without system awareness. Fix: track both hook and side timers.
  • Late reactions to killer setup cycles. Fix: pre-plan responses.

Emergency Fallback

If your plan breaks down, play to free tv value and disorganized tape routing. and refuse force condemn progression while creating surprise hit opportunities.. Reset spacing first, then rebuild objective tempo.

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