Team Play Systems
Practical coordination playbooks for duos, SWF squads, and no-comms teams.
Core Coordination
Duo Role-Split Blueprint
Give duos predictable responsibilities so matches do not collapse into duplicate tasks.
Comms Systems
SWF Callout Protocol
Standardize short callouts so information becomes usable decisions.
Openers
First 90 Seconds Team Script
Start every match with clear setup roles instead of four independent guesses.
Hook-State Systems
Rescue Timing Ladder
Decide who rescues and when based on route quality and objective tempo.
Hook-State Systems
Bodyblock and Hit-Trade Rules
Use health states intentionally instead of donating two hits for one mistake.
Reset Systems
Heal/Reset Priority System
Choose who heals and who stays on objectives to prevent full-team stalls.
Objective Macro
Split vs Stack Gen Framework
Switch between split and stack based on killer pressure shape, not habit.
Objective Macro
Anti-3-Gen Team Protocol
Identify and break dangerous clusters before the match reaches lock state.
No-Comms Systems
Solo Queue Signal System
Use predictable movement and timing signals when voice comms are unavailable.
Chase Systems
Chase Handoff System
Transfer pressure between teammates without feeding chained downs.
Endgame Systems
Endgame Gate Role Assignment
Assign gate/open/rescue/body roles before collapse starts.
Improvement Systems
Post-Match Review Loop
Run 60-second reviews that actually improve next-match execution.