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Rescue Timing Ladder

At-a-Glance

  • Category: Hook-State Systems
  • Objective: Decide who rescues and when based on route quality and objective tempo.

Setup Protocol

  • Define default roles before first queue pop.
  • Agree on one fallback rule when the opener fails.
  • Assign one player to macro oversight every match.

Decision Rules

  • If two players are pressured, assign one stabilizer and one objective continuer immediately.
  • If rescue route quality is poor, delay and reposition instead of panic trading.
  • If killer overcommits one lane, convert opposite-side objective value immediately.
  • If team resources drop faster than expected, simplify into safety-first macro for one hook cycle.
  • If information is uncertain, make low-risk calls that preserve optionality.
  • If lead player is downed, transfer macro call role instantly.
  • If endgame is imminent, assign gate roles before final gen pops.
  • If solo-like drift appears, reset plan to two-player micro units.

Common Mistakes

  • Everyone trying to be primary caller at once.
  • Swapping plans every 10 seconds with no clear trigger.
  • Over-trading hooks because team did not assign rescue owner.
  • Full-team heal pauses that kill objective tempo.
  • No contingency when first chase goes bad.
  • Ignoring map-side strong/weak lane updates after resource trades.

Role Examples

  • lead: calls macro pivots and tracks hook-state tempo
  • runner: takes high-risk lane checks and first-contact kites
  • anchor: holds objective stability and safe rescue lanes
  • support: manages reset windows and emergency body routes

Quick Checklist

  • Roles assigned in loading screen.
  • First 90-second plan confirmed.
  • Rescue ownership clear each hook state.
  • Objective split/stack call explicit.
  • Fallback rule active when tempo breaks.
  • Endgame role assignment done before collapse.