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Hex: Hive Mind

Summary

After your first hook, a dull totem becomes a Hex Totem and generator auras show repair progress; once four generators are completed, remaining generators explode, lose progress, and begin regressing, then the hex totem dulls and the perk disables.

In-game description

You found yourself connected to something dark and unknowable... and you embraced it.

Effect

"You found yourself connected to something dark and unknowable... and you embraced it."


The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds.

Generators are highlighted; the intensity of the Generator's Aura reveals their repair progress.

As soon as a total of 4 Generators have been completed in the Trial:

  • All remaining Generators explode, lose 6/8/10 seconds of progress, and start regressing.
  • The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the Trial.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

Quote

You... let us in. And now, you are going to have to let us stay.

Henry Creel

Hex: Hive Mind Mini Guide

Hex: Hive Mind mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • "You found yourself connected to something dark and unknowable.
  • In-match effect: "You found yourself connected to something dark and unknowable.
  • Tier breakpoint values: 4 / 6 / 8 / 10
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Mid-match phase: convert triggers into down/hook pressure.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Likely throw: Playing this perk as passive value and never routing around its trigger.
  • Fix line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: First
  • Chapter context: 38: Stranger Things Chapter 2
  • Primary tags: Totem, Hook, Generator, Aura, Regression
  • Bloodpoint categories: Deviousness

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