best stealth build
Best Stealth Build
Best stealth survivor build for controlled contact breaks and safe re-entry to objectives.
Best Stealth Build Mini Guide
Survivor intent page for best stealth build: high-value when your perk signals are converted by phase instead of forced all match.
Draft Rules
- Core signal priority: Stealth
- First quick win: Break line-of-sight first, then reposition with objective purpose.
- First throw to avoid: Passive hiding that donates map tempo.
Phase Plan Focus
- Early plan: Use your consistency signal first to avoid early tempo collapse.
- Mid plan: Anchor around hook-cycle discipline and maintain fallback availability.
- Late plan: Shift to endgame leverage if gates/hatch become your win line.
Pool And Adjustments
- Core 4 anchor: Deception
- Extension anchor: Deception
- Related page path: Not specified
Patch
Patch 9.4.2 • Last verified 2026-02-27
Core Source
Open survivor build guidesQuick Wins
- Break line-of-sight first, then reposition with objective purpose.
- Use stealth value to restore tempo, not idle time.
- Pair stealth with one chase or info fallback slot.
Common Throws
- Passive hiding that donates map tempo.
- Forcing stealth in high-traffic lanes.
- No fallback when stealth windows break.
Core 4 Perks
Signals: stealth, scratch-marks, pools-of-blood, locker
Signals: stealth, scratch-marks, pools-of-blood, aura
Signals: stealth, scratch-marks, locker, solo
Signals: stealth, scratch-marks, pools-of-blood, solo
Extended Picks
#1
Interacting with a locker while sprinting fakes a rushed entry and makes you run past, hiding scratch marks and blood while creating a loud noise at the locker before going on cooldown.
#2
After you unhook another Survivor, the Killer’s aura is revealed to you briefly, while the unhooked Survivor leaves no scratch marks or pools of blood and gains a short burst of speed.
#3
After a rushed vault or locker exit, briefly hides your scratch marks before going on cooldown.
#4
When you are the only active Survivor, hides grunts of pain, blood pools, and scratch marks for a duration before deactivating.
#5
While injured, hides scratch marks and blood for a limited time that can recharge while healing others; ends when the timer is spent or you leave injured state.
#6
After blessing a totem, all Survivors in its radius leave no scratch marks and have their auras hidden from the Killer, with both effects briefly lingering after they leave the boon area.
#7
While healing a dying Survivor, you both see the Killer’s aura, and once they are picked up, they briefly leave no scratch marks and gain a burst of speed without becoming Exhausted.
#8
After unhooking, you can crouch and activate to hide grunts of pain, blood, and scratch marks for nearby injured or dying Survivors while briefly revealing yourself to the Killer.
#9
When the Killer tries to read your aura, consumes a token to block their read and hide your scratch marks for a short time; tokens recharge while you are chased and the effect is inactive in the Dying State.
#10
After being unhooked, temporarily blocks your aura, hides grunts and scratch marks, and grants Endurance until disabled by endgame or a conspicuous action.
#11
After stunning the Killer, briefly hides your grunts of pain, scratch marks, and blood pools.
#12
While injured, you can drop silently into Dying State with hidden grunts and blood and self-recover to full health for a brief Haste burst; usable once until endgame allows a second use.
Signal Playbook
Stealth
Supports contact breaks and safe re-entry decisions.
Scratch Marks
Improves evasion pathing and stealth transitions.
Pools Of Blood
Alters tracking visibility and contact break quality.
Locker
Adds stable value in the intended match scenario.
Aura
Improves read quality for safer rotates and timing.
Blindness
Adds stable value in the intended match scenario.
Haste
Improves transition speed and chase recovery.
Solo
Prioritizes value independent of teammate coordination.
Match Plan By Phase
Early
- Use your consistency signal first to avoid early tempo collapse.
- Convert info into safe routing and objective progress.
Mid
- Anchor around hook-cycle discipline and maintain fallback availability.
- Trade only when your perk windows protect the transition.
Late
- Shift to endgame leverage if gates/hatch become your win line.
- Protect spacing so one mistake does not erase your lead.
Related Intent Pages
Related Guides
FAQ
How often should I update this best stealth build?
Re-check after meaningful patch notes and validate with your own match results on patch 9.4.2.
What if I do not own all listed perks?
Replace by perk job (consistency, info, conversion, fallback), one slot at a time.
Is this build for solo or team play?
Use the intent signal list and related build links to choose solo-safe versus team-multiplier variants.