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Perk Replacements

Missing a perk? Swap by job, not by random similarity. This matrix keeps your build intent intact while making tradeoffs explicit.

How to Use

  • Use Replacement A when you want the closest behavior match.
  • Use Replacement B when you want easier, more consistent value.
  • Read “What you lose” before swapping multiple slots.

Rules

  • Swap one slot at a time so you can measure actual match impact.
  • Do not stack four perks that trigger on the same exact window.
  • Always preserve one consistency slot and one fallback slot.

Survivor Replacement Matrix

Anti-Tunnel

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
Borrowed TimeBabysitterOff the RecordAnti Camp + EnduranceBest when killer pressure centers around post-unhook focus and second-hook conversion.
Off the RecordBabysitterBorrowed TimeEndurance + Exit GateBest when killer pressure centers around post-unhook focus and second-hook conversion.
BabysitterOff the RecordBorrowed TimeAltruism + HasteBest when killer pressure centers around post-unhook focus and second-hook conversion.
BreakdownBabysitterBorrowed TimeRepairBest when killer pressure centers around post-unhook focus and second-hook conversion.
Decisive StrikeOff the RecordBorrowed TimeObsession + Skill CheckBest when killer pressure centers around post-unhook focus and second-hook conversion.
ResurgenceOff the RecordDecisive StrikeHealBest when killer pressure centers around post-unhook focus and second-hook conversion.
Dead HardOff the RecordBorrowed TimeVery little direct value loss; mostly trigger and uptime differences.Best when killer pressure centers around post-unhook focus and second-hook conversion.
DeliveranceBorrowed TimeSlippery MeatBrokenBest when killer pressure centers around post-unhook focus and second-hook conversion.

Anti-Slug / Recovery

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
Soul GuardPlot TwistUnbreakableEndurance + Cool-downBest when matches frequently snowball through slug pressure or chained downs.
Plot TwistNo MitherSoul GuardHeal + Exit GateBest when matches frequently snowball through slug pressure or chained downs.
Boon: ExponentialSoul GuardBoon: Circle of HealingAltruism + BlessBest when matches frequently snowball through slug pressure or chained downs.
No MitherPlot TwistSoul GuardBrokenBest when matches frequently snowball through slug pressure or chained downs.
UnbreakableSoul GuardPlot TwistVery little direct value loss; mostly trigger and uptime differences.Best when matches frequently snowball through slug pressure or chained downs.
We're Gonna Live ForeverFor the PeopleSoul GuardEnduranceBest when matches frequently snowball through slug pressure or chained downs.
Buckle UpBabysitterNo One Left BehindAnti Slug + HealBest when matches frequently snowball through slug pressure or chained downs.
For the PeopleWe're Gonna Live ForeverInvocation: Treacherous CrowsBroken + Deep WoundBest when matches frequently snowball through slug pressure or chained downs.

Information / Tracking

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
DiversionDeceptionLightweightDirectional Info + Terror RadiusBest when clearer reads convert directly into safer rotates and cleaner decisions.
Invocation: Treacherous CrowsInvocation: Weaving SpidersNo One Left BehindTerror Radius + AltruismBest when clearer reads convert directly into safer rotates and cleaner decisions.
Quick GambitOne–Two–Three–Four!No One Left BehindAura + Terror RadiusBest when clearer reads convert directly into safer rotates and cleaner decisions.
Red HerringDeceptionDéjà VuAura + GeneratorBest when clearer reads convert directly into safer rotates and cleaner decisions.
Scene PartnerRed HerringDeceptionTerror RadiusBest when clearer reads convert directly into safer rotates and cleaner decisions.

Chase / Looping

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
Quick & QuietDance With MeDeceptionPallet + Loud NoiseBest for extending first and second chase without over-spending map resources.
Smash HitExultationHopeHasteBest for extending first and second chase without over-spending map resources.
Dance With MeQuick & QuietDeceptionScratch MarksBest for extending first and second chase without over-spending map resources.
ExultationQuick & QuietSmash HitStun + ItemBest for extending first and second chase without over-spending map resources.
Last StandHead OnSmash HitVault + Terror RadiusBest for extending first and second chase without over-spending map resources.
LitheQuick & QuietHopeHasteBest for extending first and second chase without over-spending map resources.
Windows of OpportunityQuick & QuietAny Means NecessaryAuraBest for extending first and second chase without over-spending map resources.
AdrenalinePlot TwistHopeBoldnessBest for extending first and second chase without over-spending map resources.

Stealth / Evasion

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
DeceptionDance With MeCut LoosePools Of Blood + Loud NoiseBest when you need to break contact and re-enter objectives on your timing.
Teamwork: Toughen UpBabysitterCome and Get Me!Blindness + PalletBest when you need to break contact and re-enter objectives on your timing.
BabysitterCome and Get Me!Borrowed TimeAnti Tunnel + HasteBest when you need to break contact and re-enter objectives on your timing.
Come and Get Me!BabysitterNo One Left BehindVery little direct value loss; mostly trigger and uptime differences.Best when you need to break contact and re-enter objectives on your timing.
Dance With MeDeceptionQuick & QuietVault + WindowBest when you need to break contact and re-enter objectives on your timing.
Low ProfileDeceptionParental GuidanceHookBest when you need to break contact and re-enter objectives on your timing.
Lucky BreakOff the RecordDeceptionPools Of Blood + BoldnessBest when you need to break contact and re-enter objectives on your timing.
Parental GuidanceDeceptionLow ProfileStunBest when you need to break contact and re-enter objectives on your timing.

Gen Tempo / Objective

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
Potential EnergyHyperfocusResilienceGeneratorBest for objective races where uptime and sequencing beat hero plays.
Déjà VuPotential EnergyResilienceAuraBest for objective races where uptime and sequencing beat hero plays.
Fast TrackPotential EnergyResilienceHook + TeamBest for objective races where uptime and sequencing beat hero plays.
HyperfocusPotential EnergyStake OutTerror RadiusBest for objective races where uptime and sequencing beat hero plays.
ResiliencePotential EnergyDéjà VuBless + ChestBest for objective races where uptime and sequencing beat hero plays.
Rookie SpiritPotential EnergyDéjà VuAuraBest for objective races where uptime and sequencing beat hero plays.
Blast MineRepressed AllianceDéjà VuBlindness + Bully SquadBest for objective races where uptime and sequencing beat hero plays.
Friendly CompetitionResilienceTeamwork: Full CircuitAltruismBest for objective races where uptime and sequencing beat hero plays.

Support / Team Utility

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
Desperate MeasuresLeaderWe'll Make ItSoloBest when coordinated resets and rescue timing are your win condition.
LeaderNo One Left BehindResilienceCleanse + SabotageBest when coordinated resets and rescue timing are your win condition.
No One Left BehindLeaderWe'll Make ItAuraBest when coordinated resets and rescue timing are your win condition.
We'll Make ItDesperate MeasuresNo One Left BehindVery little direct value loss; mostly trigger and uptime differences.Best when coordinated resets and rescue timing are your win condition.
AftercareNo One Left BehindWe'll Make ItVery little direct value loss; mostly trigger and uptime differences.Best when coordinated resets and rescue timing are your win condition.
AutodidactHyperfocusWe'll Make ItAltruism + TeamBest when coordinated resets and rescue timing are your win condition.
BabysitterOff the RecordBorrowed TimeAltruism + HasteBest when coordinated resets and rescue timing are your win condition.
Better than NewLeaderResilienceBlessBest when coordinated resets and rescue timing are your win condition.

Endgame

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
ClairvoyanceResilienceBoon: IlluminationHatch + AuraBest when your plan is to spike value after gens are completed.
Extrasensory PerceptionResilienceOff the RecordHatch + AuraBest when your plan is to spike value after gens are completed.
Sole SurvivorOff the RecordNo One Left BehindHatch + ObsessionBest when your plan is to spike value after gens are completed.

Killer Replacement Matrix

Tracking / Info

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
Hex: Face the DarknessDeathboundHex: Overture of DoomTerror Radius + DyingBest when quick target acquisition drives your down tempo.
Phantom FearHex: Face the DarknessEruptionCool-downBest when quick target acquisition drives your down tempo.
RancorFriends 'til the EndScourge Hook: Pain ResonanceLoud Noise + Exit GateBest when quick target acquisition drives your down tempo.
Call of BrineEruptionOppressionLoud Noise + Skill CheckBest when quick target acquisition drives your down tempo.
DeathboundHex: Face the DarknessRancorObliviousBest when quick target acquisition drives your down tempo.
DiscordanceCall of BrineBitter MurmurVery little direct value loss; mostly trigger and uptime differences.Best when quick target acquisition drives your down tempo.
EruptionCall of BrineOppressionScream + Cool-downBest when quick target acquisition drives your down tempo.
Friends 'til the EndRancorHex: Fortune's FoolHook + TunnelingBest when quick target acquisition drives your down tempo.

Regression / Gen Control

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
Call of BrineEruptionOppressionSkill Check + Loud NoiseBest when hook/down conversions need objective denial behind them.
OppressionCall of BrineEruptionCool-downBest when hook/down conversions need objective denial behind them.
EruptionCall of BrineOppressionCool-down + DyingBest when hook/down conversions need objective denial behind them.
Hex: RuinScourge Hook: Pain ResonanceCall of BrineTotemBest when hook/down conversions need objective denial behind them.
OverchargeCall of BrineOppressionVery little direct value loss; mostly trigger and uptime differences.Best when hook/down conversions need objective denial behind them.
Scourge Hook: Pain ResonanceCall of BrineEruptionCamping + DeviousnessBest when hook/down conversions need objective denial behind them.
UndoneOppressionCall of BrineHeal + TokensBest when hook/down conversions need objective denial behind them.
Pop Goes the WeaselScourge Hook: Pain ResonanceOverchargeVery little direct value loss; mostly trigger and uptime differences.Best when hook/down conversions need objective denial behind them.

Snowball / Pressure

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
Forced HesitationEruptionThanatophobiaHinder + SluggingBest when one down should threaten immediate follow-up pressure.
ThanatophobiaTerminusScourge Hook: Weeping WoundsSlugging + RepairBest when one down should threaten immediate follow-up pressure.
Hex: Devour HopeScourge Hook: Pain ResonanceHex: No One Escapes DeathExposed + HasteBest when one down should threaten immediate follow-up pressure.
Hex: No One Escapes DeathHex: Devour HopeHex: Haunted GroundAura + Exit GateBest when one down should threaten immediate follow-up pressure.
Infectious FrightEruptionForced HesitationSlugging + Terror RadiusBest when one down should threaten immediate follow-up pressure.
Knock OutForced HesitationLethal PursuerPalletBest when one down should threaten immediate follow-up pressure.
TerminusThanatophobiaScourge Hook: Weeping WoundsBroken + Exit GateBest when one down should threaten immediate follow-up pressure.
UnboundBamboozleFire UpHaste + InjuredBest when one down should threaten immediate follow-up pressure.

Anti-Heal / Injury Tax

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
No QuarterScourge Hook: Weeping WoundsSloppy ButcherBroken + Skill CheckBest when you want survivor reset windows to feel expensive.
Scourge Hook: Weeping WoundsScourge Hook: Pain ResonanceBlood EchoHaemorrhage + HealBest when you want survivor reset windows to feel expensive.
Sloppy ButcherUndoneSurgeHaemorrhage + MangledBest when you want survivor reset windows to feel expensive.
A Nurse's CallingScourge Hook: Weeping WoundsHex: Face the DarknessHunterBest when you want survivor reset windows to feel expensive.
Blood EchoScourge Hook: Weeping WoundsScourge Hook: Pain ResonanceExhaustedBest when you want survivor reset windows to feel expensive.
Hex: Blood FavourNo QuarterScourge Hook: Weeping WoundsChase + PalletBest when you want survivor reset windows to feel expensive.
Remember MeNo QuarterScourge Hook: Weeping WoundsExit Gate + ObsessionBest when you want survivor reset windows to feel expensive.
TerminusThanatophobiaScourge Hook: Weeping WoundsBroken + Exit GateBest when you want survivor reset windows to feel expensive.

Hook Control

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
Scourge Hook: Hangman's TrickScourge Hook: Pain ResonanceScourge Hook: Floods of RageCarry + HunterBest when hook-state planning and rescue punish define your win path.
StarstruckScourge Hook: Hangman's TrickScourge Hook: Pain ResonanceCool-down + DeviousnessBest when hook-state planning and rescue punish define your win path.
Friends 'til the EndRancorFurtive ChaseHook + TunnelingBest when hook-state planning and rescue punish define your win path.
Furtive ChaseFriends 'til the EndLeverageHaste + UndetectableBest when hook-state planning and rescue punish define your win path.
LeverageScourge Hook: Weeping WoundsFurtive ChaseVery little direct value loss; mostly trigger and uptime differences.Best when hook-state planning and rescue punish define your win path.
Scourge Hook: Floods of RageScourge Hook: Hangman's TrickFriends 'til the EndTunnelingBest when hook-state planning and rescue punish define your win path.
Scourge Hook: Pain ResonanceCall of BrineEruptionCamping + HookBest when hook-state planning and rescue punish define your win path.
Scourge Hook: Weeping WoundsScourge Hook: Pain ResonanceLeverageTunneling + HaemorrhageBest when hook-state planning and rescue punish define your win path.

Endgame

Missing PerkReplacement A (Closest)Replacement B (Easier)What You LoseBest Use Case
RancorScourge Hook: Pain ResonanceFriends 'til the EndExit Gate + ObsessionBest when final-gen and gate control are your strongest closure windows.
Remember MeDying LightNo QuarterExit Gate + HaemorrhageBest when final-gen and gate control are your strongest closure windows.

FAQ

Is the closest replacement always a true 1:1 swap?

No. Closest means highest functional overlap. Always check the “what you lose” column before finalizing.

What if I do not own either replacement perk?

Use the same job section to pick another option, then preserve build balance with consistency and fallback slots.

Should I replace more than one perk at once?

Usually no. Swap one slot at a time so you can measure if the replacement actually keeps match performance stable.

How do I choose between closest and easier replacement?

Use closest for ceiling, easier for consistency. In solo queue or high-variance lobbies, easier options are often better.

Do these replacement suggestions account for role differences?

Yes. Survivor perks are only matched to survivor, and killer perks are only matched to killer.