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Extrasensory Perception

Summary

After crouching to activate, you reveal nearby auras—including Survivors, the Killer, and key objects—while gaining Elusive and Oblivious before the effect ends and goes on cooldown.

In-game description

By slowing down and focusing, you can sense both ally and enemy.

Effect

"By slowing down and focusing, you can sense both ally and enemy."


Crouch for 4 seconds to activate this perk. While active:

  • You see the Auras of Survivors, the Killer, and a variety of objects. These are revealed in an expanding 44 metres radius.

Revealed objects include Chests, Exit Gate Switches, Generators, the Hatch, Items, Pallets, Totems, and Windows.


You gain the Elusive and Oblivious Status Effects. When you stop crouching, or after 11 seconds, all effects of this perk end and it enters a 60/50/40 seconds cool-down.

Quote

What is friend?

Eleven

Extrasensory Perception Mini Guide

Extrasensory Perception mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • While active: You see the Auras of Survivors , the Killer , and a variety of objects.
  • Real-match effect: "By slowing down and focusing, you can sense both ally and enemy.
  • Tier breakpoint values: 4 / 44 / 11 / 60
  • Convert each reveal into an immediate route change; delayed info is usually lost info.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into objective or survival stability.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Likely throw: Reading aura info but not changing macro decisions.
  • Fix: From each reveal, choose one action immediately: rotate, commit, or disengage.
  • Character: Eleven
  • Chapter context: 38: Stranger Things Chapter 2
  • Primary tags: Aura, Cool-down, Oblivious, Generator, Chest, Exit Gate, Hatch, Item, Pallet, Totem, Window, Solo, Team
  • Bloodpoint focus: Survival

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