survivor perk tier list
Survivor Perk Tier List
Survivor perk tier list ranked by solo reliability, chase conversion, and objective uptime. This page is tuned for patch 9.4.2 and focuses on what is currently converting in live matches. The core filter emphasizes Solo, Endurance, Aura so you can build around clear match jobs instead of random perk stacking. Survivor tier list intent ranks perks by repeatable solo and team conversion, not one-off high-roll moments.
Role
Survivor
Signals
Solo, Endurance, Aura, Repair
Update Notes
Validated for patch 9.4.2 (Last verified 2026-02-27).
Who This Is For
- Players who need reliable value in solo queue and duo/SWF lobbies.
- Survivors who lose tempo after first chase and need cleaner role-based loadouts.
- Anyone specifically solving for solo outcomes this patch cycle.
- Prioritize survivor perks that stabilize your weakest phase first.
When To Skip
- Skip this setup if your team is already over-stacking the same survivor job.
- Do not force these picks if your biggest issue is route discipline rather than perk value.
- Re-check after major hotfixes because patch-sensitive rankings can move quickly.
- Running four high-tier perks with overlapping trigger windows.
Loadout Construction Rules
- Slot 1: lock a primary win-condition signal (Solo).
- Slot 2: add a second primary signal (Endurance) so value windows overlap.
- Slot 3: use a consistency bridge (Gen Rush) for unstable mid-game states.
- Slot 4: flex into matchup insurance (Team) for close matches.
- Swap one perk at a time and track whether first-hook and endgame outcomes improve.
Quick Wins For This Query
- Prioritize survivor perks that stabilize your weakest phase first.
- Use tier drops as swap candidates, not immediate deletions.
- Validate tier picks by first-chase and escape consistency metrics.
Biggest Throws To Avoid
- Running four high-tier perks with overlapping trigger windows.
- Keeping low-value comfort perks without testing alternatives.
- Ignoring team composition while building from tier rows.
Review policy
Perkatory pages are reviewed against current patch notes, in-game behavior checks, and source consistency checks before updates are published.
Patch 9.4.2 · Last reviewed 2026-02-27
Found an issue? Send corrections through Contact or read our policy on About.
Core 4 Picks
Matches: Solo, Repair, Window, Gen Rush
Matches: Solo, Aura, Repair, Window
Matches: Solo, Aura, Repair, Team
Matches: Solo, Endurance, Aura, Team
Extended Picks
#1
While injured, interaction speeds like cleansing, healing, repairing, vaulting, opening, sabotaging, searching chests, and unhooking are faster.
#2
After repairing generators enough, you can trap a window; when the Killer vaults it, they become Hindered for a short duration, and the trapped window’s aura is revealed to all Survivors until the trap triggers or expires.
#3
Perform a long basement invocation that others can help speed up; completion permanently reduces generator repair requirements but leaves you injured and Broken for the rest of the trial and disables other copies of this invocation.
#4
After being unhooked, temporarily blocks your aura, hides grunts and scratch marks, and grants Endurance until disabled by endgame or a conspicuous action.
#5
While you repair a generator, its aura is revealed to all Survivors, and if the Killer downs someone during this time, all Survivor auras are temporarily revealed to you.
#6
After repairing generators enough, you can trap a generator so that when the Killer tries to damage it, they are briefly stunned and nearby players are blinded, with the trapped generator’s aura visible to all Survivors until the trap is used or expires.
#7
After crouching to activate, you reveal nearby auras—including Survivors, the Killer, and key objects—while gaining Elusive and Oblivious before the effect ends and goes on cooldown.
#8
After repairing for a while, can block your current generator and reveal it to all Survivors, only when repairing alone.
#9
While repairing, can install a Wiretap on a generator to reveal the Killer's aura when they enter its area, then it is removed if kicked or after a duration.
#10
Reveals the three generators closest together and slightly speeds repairing them.
#11
While injured, finishing a heal on another Survivor grants Endurance, and while Deep Wounded running gives a small Haste bonus.
#12
When the Killer reads your aura, you see theirs and gain small action speed bonuses; if you are the Obsession, your aura periodically reveals to the Killer.
Unlock Path Notes
Source: All Survivors
Source: Dustin Henderson
Source: Sable Ward
Source: Zarina Kassir
Source: Nancy Wheeler
Source: Jill Valentine
Signal Playbook
Solo
Prioritizes independent value that does not require coordinated comms.
Endurance
Creates safe windows for risky transitions and post-hook repositioning.
Aura
Converts hidden information into cleaner rotates and better target selection.
Repair
Accelerates objective completion or protects objective throughput.
Window
Improves loop routing and transition consistency around window tiles.
Gen Rush
Front-loads objective tempo so early game states become favorable.
Team
Multiplies value when teammate timing is coordinated.
Unhook
Creates safer saves and cleaner trade sequencing.
Match Plan By Phase
Early
- Use your first primary signal to stabilize opening routes and avoid free downs.
- Convert information quickly into either generator uptime or safe rotation.
Mid
- Anchor decisions around hook-cycle tempo and keep one fallback trigger available.
- Trade only when your perk windows protect the transition afterwards.
Late
- Shift one slot to endgame value if gates or hatch become the win condition.
- Protect team spacing so one mistake does not erase your objective lead.
Common Mistakes
- Stacking multiple perks that only trigger on the same solo window.
- Ignoring your worst phase and over-optimizing for endurance highlights.
- Running four reactive perks and then losing objective pace after one bad chase.
- Copy-pasting top lists without checking whether the perk trigger actually matches your decision patterns.
- Running four high-tier perks with overlapping trigger windows.
- Keeping low-value comfort perks without testing alternatives.
Related Guides
Related Best Perks Pages
Use This Page Vs Related Pages
Compared with Most Used Survivor Perks
- Use this page when your priority is broader role consistency.
- Use Most Used Survivor Perks when your priority is broader role consistency.
Compared with Best Survivor Perks This Patch
- Use this page when your priority is broader role consistency.
- Use Best Survivor Perks This Patch when your priority is broader role consistency.
FAQ
How often is this survivor list updated?
Validated for patch 9.4.2 (Last verified 2026-02-27).
What if I do not own these perks?
Use the perk replacement guide to preserve the same job while lowering ownership requirements.
How should I choose between these options?
Start with the top 4 core picks, then swap one slot at a time based on your queue type and match problems.
Are these pages generated from real perk data?
Yes. Rankings are computed from role-aligned perk metadata and then ordered by signal overlap for this specific query intent.
Should I run all four core perks together?
Not always. Treat the core 4 as a high-confidence pool, then combine them with one consistency slot and one matchup fallback slot.
Should solo and SWF use the same survivor tier priorities?
Not exactly. Solo values independent consistency more, while SWF can lean further into team multipliers.
How do I climb tiers with my loadout choices?
Replace your least consistent slot first and retest over multiple matches before another swap.